Entries from 2016-01-01 to 1 year
Previous Post:http://d.hatena.ne.jp/caelk/20160223/1456219054So right now with what we've gone over, we have the general idea of how a cover system can be set up. Now, I could've gone over basic edge detection for a general (though incompl…
Previous Post:Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection - Memories of Melon PanNow that we got our basic cover point selection out of the way, we have to make the player move towards it. While we're a…
Previous Post:Simplistic Cover in Unreal Engine (0): Introduction - Memories of Melon PanWhen we think about cover systems, there's really only one way to activate it as far as the player goes - press the dang button - but when you program…