Entries from 2016-01-01 to 1 year

Simplistic Cover in Unreal Engine (3): 3D Space and the Cover Search Volume

Previous Post:http://d.hatena.ne.jp/caelk/20160223/1456219054So right now with what we've gone over, we have the general idea of how a cover system can be set up. Now, I could've gone over basic edge detection for a general (though incompl…

Simplistic Cover in Unreal Engine (2): Character States and Input Handling

Previous Post:Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection - Memories of Melon PanNow that we got our basic cover point selection out of the way, we have to make the player move towards it. While we're a…

Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection

Previous Post:Simplistic Cover in Unreal Engine (0): Introduction - Memories of Melon PanWhen we think about cover systems, there's really only one way to activate it as far as the player goes - press the dang button - but when you program…