MikuMikuDance

Giving Haku a little light

Before I actually complete what I was doing before with the new Haku model, I decided to fit in lighting calculations to see what the model looked like if lighting was applied. It changes a few things.First, the model again without any lig…

Importing an MMD model into XNA

This has been a bit of a mystery for me for a while.Everyone knows MikuMikuDance, right? That program that people make Vocaloid and Idolm@ster dance routines with? You can convert all the PMD models that are made for it to other formats. X…

MMDX: Not state-friendly

Programming in XNA, it seems like you subclass off Microsoft.Xna.Framework.Game, and that... I guess is expected to contain a bunch of basic objects, like a GraphicsDeviceManager. The GraphicsDeviceManager also has some functions it uses t…

Frantic Hobbyist Programming

So, we all learn about stacks in programming, but when are they used?More than you might think, as it turns out. Pick up a video game, and you'll probably see this all happening behind the scenes everywhere. You start with the title screen…

おつ

So, I just recently found out that the creator of MikuMikuDance is finally letting it rest. Last May, Yuu Higuchi announced that he would no longer be updating MMD. Guy's gotta move on sometime, right?http://vocaloid.blog120.fc2.com/blog-e…

MMDX 2.0 release... やって来たああああ!

The only thing keeping me from upgrading my compiler to Visual Studio 2010 was the fact that an MMD library for importing models and motions into a program was still running on XNA 3.1, which I think isn't too friendly with VS2010 (there w…

BEHOLD THE POWER OF A NERU!

Okay, so this ain't anything special, but here's my first experience with MikuMikuDance.Okay, it's more like Neru Knife Hand, but eh...How did I get here? ... Through a river of trials and tribulations that honestly could have been avoided…